Thursday, August 11, 2011
Monday, August 1, 2011
Monday, July 25, 2011
Sunday, July 24, 2011
Tuesday, July 19, 2011
Friday, July 15, 2011
Friday, July 1, 2011
Wednesday, June 22, 2011
This is my progress on rigging my chair. I have it so all the wheels/accesories move in unison but it broke when I tried to makes the wheels roll using bone constraints. I will add a scan of my bone breakdown later (there's no documentation for office chair rigging so I pretty much had to work from scratch and car rig tutorials)
Tuesday, June 21, 2011
It's All Coming Together...
OK, so we had a class critique on our models but there was only time for one good hint to get shouted out before we moved on to the next thing. Later, at a party, a friend told me that my chair was very "chairee."
Well, crud.
I realized that I'd over done one aspect of my project and none of my objects had any personality! That just won't due so I've redone the chair and I'm in the process of redoing the desk.
The buttons might be a little too much "cake" but I'll wait to make a decision until after I've done some texturing.
Also, I've come up with a shape language.
Squares are science stuff.
Squares with rounded edges and comfort objects.
Triangles are debris and decay.
I'm thinking my color scheme will be red and green. I've always loved movies with a thoughtful color pallet. Here's a great example from the movie Amelie.
Friday, June 17, 2011
Tuesday, June 14, 2011
Monday, June 13, 2011
This is a good video example of how I want to treat the objects when they come to life. It's very simple: the shape of the object doesn't change, the objects move similar to how the would in reality, and there's no talking. Everything is communicated through gestures, the angle of the camera, and the music.
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